Interactive Media 484L:
Intermediate Game Development (2.0 units)
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design.
- Prerequisite: CTIN 483 and 1 from (CTIN 488 or CTIN 541)
- Note: Section 18357 must be taken with CTIN 489 section 18363, and section 18406 must be taken with CTIN 489 section 18405.
- Concurrent enrollment: CTIN 489
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18357D | 001 | Lecture-Lab | 1:00-2:50pm | Tuesday | 22 of 22 | Peter Brinson | |||
18406D | 001 | Lecture-Lab | 10:00-11:50am | Tuesday | 13 of 20 | Peter Brinson | SCIL113 |
Concurrent Course
CTIN 489: Intermediate Game Design Workshop (2.0 units)
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
- Prerequisite: CTIN 483 and 1 from (CTIN 488 or CTIN 541)
- Note: Section 18363 must be taken with CTIN 484 section 18357, and section 18405 must be taken with CTIN 484 section 18406.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18363D | 001 | Lecture | 1:00-2:50pm | Thursday | 22 of 22 | Richard Lemarchand | SCIL113 | ||
18405D | 001 | Lecture | 10:00-11:50am | Thursday | 13 of 20 | Mark Essen | SCIL113 |