USC Schedule of Classes

Spring 2013

Computer Science 487:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices.
  • Prerequisite: (CSCI 102 and ITP 380)
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 485.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31944R001Lecture-Lab3:00-4:50pmTue, Thu15 of 24Sanjay MadhavKAP107PDF (159417 KB)feesession dates
Information accurate as of October 7, 2013 6:41 am.