USC Schedule of Classes

Spring 2013

Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31944R001Lecture-Lab3:00-4:50pmTue, Thu15 of 24Sanjay MadhavKAP107PDF (159417 KB)feesession dates
Information accurate as of October 7, 2013 6:41 am.