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Concurrent Course
Concurrent Course
Interactive Media (CTIN)
- http://cinema.usc.edu/interactive
- cinema.usc.edu/interactive For D class assignments send a request to USC_Interactive@cinema.usc.edu. YOU MUST ATTEND THE FIRST SESSION of each course or you may be replaced by a student on the waiting list, even if you are registered. If you do not register for a class for which you have D-clearance by the registration deadline, your D-clearance will EXPIRE. School of Cinematic Arts "R" courses change to "D" in the third week of classes, and require both instructor and departmental approval. D class Assignments for undergraduate and graduate courses are available by emailing USC_Interactive@cinema.usc.edu with student ID, section number(s), current major, and class year/standing. Thank you.
Critical vocabulary and historical perspective to analyze and understand experiences with interactive entertainment; students imagine and articulate their own ideas.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18350D | 001 | Lecture | 10:00-12:50pm | Monday | 34 of 37 | William Huber | RZC111 | Word (60928 KB) |
Introduction to the aesthetics, terminology and common trends of interface design for games. Topics include 2-D and 3-D spaces and user/camera perspectives.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18368D | 001 | Lecture-Lab | 1:00-3:50pm | Monday | 15 of 20 | William Huber | CSSG142 | Word (55808 KB) |
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright and intellectual property.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18366D | 001 | Lecture | 1:00-3:50pm | Wednesday | 19 of 20 | Chris Swain | CSSG142 |
Exploration of industry-related game play research questions. Student teams will develop concepts and materials to solve a research problem posed by an industry partner. Recommended preparation: CTIN 489.
- Prerequisite: CTIN 488
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18367D | 001 | Lecture-Lab | 4:30-6:20pm | Tue, Thu | Canceled | Scott Fisher |
Rigorous examination of interactive entertainment: genres, history, aesthetics, cultural context, and social significance. Topics vary by semester.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18364D | 001 | Lecture | 12:00-1:50pm | Tuesday | 8 of 20 | Peter Brinson | CSSG142 |
Introduction to creative and technical aspects of new interactive media technology; computer games; digital video and sound; interactive Flash animations. Students design and produce projects.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18356D | 001 | Lecture | 10:00-12:50pm | Wednesday | Canceled | ||||
18354D | 001 | Lecture-Lab | 10:00-11:50am | Monday | 12 of 13 | Peter Brinson | CSSG142 | ||
10:00-12:50pm | Wednesday | CSSG142 | |||||||
18355D | 001 | Lecture-Lab | 10:00-11:50am | Monday | 9 of 12 | Peter Brinson | CSSG142 | ||
6:00-8:50pm | Wednesday | CSSG142 |
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18357D | 001 | Lecture-Lab | 4:00-5:50pm | Monday | 18 of 17 | Peter Brinson | CSSG142 |
Concurrent Course
CTIN 489: Intermediate Game Design Workshop (2.0 units)
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18363D | 001 | Lecture | 4:00-5:50pm | Wednesday | 18 of 17 | Tracy Fullerton | CSSG142 | PDF (24119 KB) |
Theory and evaluation of interactive game experiences and principles of game design utilizing the leading software approaches and related technologies. Recommended preparation: CTIN 309, CTIN 483
- Note: Register for lecture and one lab
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18358D | 001 | Lecture | 7:00-9:00pm | Tuesday | 40 of 47 | Chris Swain | THH208 | PDF (39674 KB) | |
18359D | 001 | Lecture | 7:00-9:00pm | Tuesday | 1 of 17 | Chris Swain | THH208 | PDF (39674 KB) | |
18360D | 001 | Lab | 2:00-3:50pm | Tuesday | 14 of 15 | Chris Swain | CSSG142 | ||
18361D | 001 | Lab | 12:00-1:50pm | Friday | Canceled | Chris Swain | |||
18362D | 001 | Lab | 10:00-11:50am | Thursday | 13 of 15 | Chris Swain | CSSG142 | ||
18393D | 001 | Lab | 6:00-7:50pm | Monday | 13 of 14 | Cynthia Swan, Chris Swain | CSSG142 |
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18363D | 001 | Lecture | 4:00-5:50pm | Wednesday | 18 of 17 | Tracy Fullerton | CSSG142 | PDF (24119 KB) |
Concurrent Course
CTIN 484L: Intermediate Game Development (2.0 units)
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18357D | 001 | Lecture-Lab | 4:00-5:50pm | Monday | 18 of 17 | Peter Brinson | CSSG142 |
Students work in teams to produce a functional digital game suitable for distribution via the web and/or submission into independent games festivals. Recommended preparation: CTIN 483, CTIN 488, CTIN 484, CTIN 489.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18371D | 001 | Lecture-Lab | 3:00-6:20pm | Thursday | 13 of 18 | Chris Swain | RTH321 |
Provide students with a 'vocabulary' of conceptual and artistic means to create computer based interactive works.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18389R | 037 | Lecture | 10:00-12:50pm | Thursday | Canceled |
Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18372D | 037 | Lecture | 6:00-7:50pm | Wednesday | 10 of 25 | Scott Fisher | RZC201 |
The development of interactive experiences with an emphasis on writing and development. Open to Interactive Media MFA students only.
- Prerequisite: CTWR 518
- Corequisite: CTIN 534
- Restriction: Registration open to the following major(s): Interactive Media
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18382D | 037 | Lecture | 11:00-1:50pm | Thursday | 12 of 15 | Peggy Weil | RZC201 |
Experimental studio course to explore concepts of structure, aesthetics and content of interactive experience design. Open to Interactive Media MFA students only.
- Corequisite: CTIN 532
- Restriction: Registration open to the following major(s): Interactive Media
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18379D | 037 | Lecture | 2:00-4:50pm | Tuesday | 9 of 15 | Perry Hoberman | RZC201 | ||
18384D | 037 | Lecture | 1:00-3:50pm | Wednesday | 11 of 15 | Steven Anderson | RZC201 |
Practical exploration and practicum on the fundamental technical and aesthetic principles in the design of interactive media. Students will develop design and prototyping skills.
- Prerequisite: CTPR 508
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18385D | 037 | Lecture | 6:00-10:00pm | Monday | 9 of 15 | Anne Balsamo | RZC201 |
A two-semester sequence in which students produce and test an advanced interactive project. Open to Interactive Media MFA students only.
- Prerequisite: CTIN 548
- Restriction: Registration open to the following major(s): Interactive Media
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18390D | 037 | Lecture-Lab | 1:00-4:50pm | Wednesday | 12 of 12 | Mark Bolas | RZC201 |
In-depth investigation of publication, distribution, business and legal aspects of the interactive entertainment business.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18386D | 037 | Lecture | 4:00-5:50pm | Monday | Canceled |
Individual experimental projects involving the creative use of interactive media and film production skills.
- Prerequisite: CTIN 584B
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18391D | 037 | Lecture-Lab | TBA | TBA | Canceled | Scott Fisher | TBA |
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department. Graded CR/NC.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18388D | 037 | Lecture | 11:00-12:50pm | Monday | 3 of 10 | Scott Fisher | OFFICE |