Technology and Applied Computing 351:
3D Character Modeling for Games (4.0 units)
Character design principles, visual communication and planning for games; polygonal construction, use of image guides and edge flows for realistic deformation.
- Prerequisite: 1 from (TAC 215 or ITP 215 or CTAN 452)
- Note: Watch the course intro! bit.ly/3u9B8YC Everything you need to know about ITP 351 in 2 minutes
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31863R | 001 | Lecture-Lab | 6:00-7:50pm | Tue, Thu | 16 of 25 | Mayan Escalante | RRB101 | ![]() ![]() |