Computer Science 380:
Video Game Programming (4.0 units)
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices).
- Prerequisite: 1 from (CSCI 104 or TAC 265 or ITP 265)
- Crosslist: This course is offered by the TAC department but may qualify for major credit in CSCI. To register, enroll in TAC 380.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31878R | 001 | Lecture-Lab | 2:00-3:50pm | Tue, Thu | 0 of 36 | Sanjay Madhav | OHE540 | ![]() | |
31879D | 001 | Lecture-Lab | 7:00-8:50pm | Tue, Thu | 0 of 36 | OHE540 | ![]() | ||
32011R | 001 | Lecture-Lab | 10:00-11:50am | Tue, Thu | 0 of 33 | Matthew Whiting | WPHB30 | ![]() |