USC Schedule of Classes

Spring 2025

classes begin
registration begins

Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
  • Prerequisite: ITP 380
  • Note: D-clearance on a section indicates that there is an active waitlist of students interested in registering for this section. If you would like to join the waitlist for this course, please fill out the form here: tally.so/r/wvPrZA.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
32062R001Lecture-Lab10:00-11:50amMon, Wed27 of 36Matthew WhitingOHE540PDF (412230 KB)notesession dates
Information accurate as of November 20, 2024 8:53 am.
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