Information Technology Program 351:
3D Character Modeling for Games (4.0 units)
Character design principles, visual communication and planning for games; polygonal construction, use of image guides and edge flows for realistic deformation.
- Prerequisite: 1 from (ITP 215 or CTAN 452)
- Note: Watch this introduction video bit.ly/uscitp351 for a two minutes overview of the course!
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31951R | 001 | Lecture-Lab | 6:00-7:50pm | Tue, Thu | 9 of 28 | Mayan Escalante | KAP107 |