Interactive Media 289:
Game Development Fundamentals (4.0 units)
Covers core skills for creating in a digital game engine, the role of prototyping in the game development and the use of version control systems.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18428D | 001 | Lecture-Lab | 3:00-4:50pm | Tue, Thu | 20 of 20 | Margaret Moser | SCIL113 | ||
18430R | 001 | Lecture-Lab | 10:00-11:50am | Monday | 9 of 20 | Jonathan Ogilvy | SCB104 | ||
10:00-11:50am | Wednesday | SCIL113 | |||||||
18431D | 001 | Lecture-Lab | 1:00-2:50pm | Tue, Fri | 18 of 20 | Margaret Moser | SCIL113 |
Concurrent Course
CTIN 290: Digital Media Workshop (4.0 units)
Exploration of a variety of moving image aesthetics and methodologies in order to highlight how the language of cinema shapes contemporary digital and interactive media practices.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18401D | 001 | Lecture-Lab | 1:00-2:50pm | Tue, Fri | 22 of 22 | Duane Loose | SCB104 | ||
18427D | 001 | Lecture-Lab | 1:00-2:50pm | Mon, Wed | 23 of 23 | Peter Brinson | SCI207 | ||
18432D | 001 | Lecture-Lab | 10:00-11:50am | Tue, Fri | 22 of 22 | SCB104 |