Computer Science 487:
Programming Game Engines (4.0 units)
Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
- Prerequisite: ITP 380
- Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 485.
- Note: D-clearance on a section indicates that there is an active waitlist of students interested in registering for this section. To learn more about TAC waitlists, please visit tac.usc.edu/advisement/registration-instructions
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
32062R | 001 | Lecture-Lab | 10:00-11:50am | Mon, Wed | 24 of 36 | Matthew Whiting | OHE540 | PDF (412230 KB) |