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Concurrent Course
Interactive Media (CTIN)
- http://cinema.usc.edu/interactive
- D class assignments available; Email: USC_Interactive@cinema.usc.edu.
- D class assignments for undergraduates available; Email: USC_Interactive@cinema.usc.edu.
- cinema.usc.edu/interactive For D class assignments send a request to USC_Interactive@cinema.usc.edu. YOU MUST ATTEND THE FIRST SESSION of each course or you may be replaced by a student on the waiting list, even if you are registered. If you do not register for a class for which you have D-clearance by the registration deadline, your D-clearance will EXPIRE. School of Cinematic Arts "R" courses change to "D" in the third week of classes, and require both instructor and departmental approval. D class Assignments for undergraduate and graduate courses are available by emailing USC_Interactive@cinema.usc.edu with student ID, section number(s), current major, and class year/standing. Thank you.
Introduction to the procedural nature of interactive media and games, though the coding language Processing. Students will develop proficiency in reading and creating computational media.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18351D | 001 | Lecture | 2:00-3:50pm | Thursday | 41 of 43 | Mark Bolas | SCI108 |
The process of video game production. Video game history, genres, development process (concept, preproduction, production and post-production) and roles (producers, artists, programmers, etc.).
- Crosslist: This course is offered by the ITP department but may qualify for major credit in CTIN. To register, enroll in ITP 180.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31827R | 001 | Lecture | 1:00-2:50pm | Wednesday | 16 of 20 | Kyle Ackerman | EGG108 | PDF (399388 KB) |
Critical vocabulary and historical perspectives on interactive entertainment; students articulate their own ideas, while wrestling with the larger conceptual issues at play within the field.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18353D | 001 | Lecture | 3:00-5:50pm | Tuesday | 119 of 154 | TreaAndrea Russworm | SCA108 |
Covers core skills for creating in a digital game engine, the role of prototyping in the game development and the use of version control systems.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18364D | 001 | Lecture-Lab | 10:00-11:50am | Mon, Thu | 13 of 20 | Margaret Moser | SCIL113 |
Concurrent Course
CTIN 290: Digital Media Workshop (4.0 units)
Exploration of a variety of moving image aesthetics and methodologies in order to highlight how the language of cinema shapes contemporary digital and interactive media practices.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18432D | 001 | Lecture-Lab | 1:00-3:20pm | Monday | 8 of 18 | Jesse Vigil | SCB104 | ||
1:00-2:50pm | Thursday | SCI209 |
Exploration of a variety of moving image aesthetics and methodologies in order to highlight how the language of cinema shapes contemporary digital and interactive media practices.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18432D | 001 | Lecture-Lab | 1:00-3:20pm | Monday | 8 of 18 | Jesse Vigil | SCB104 | ||
1:00-2:50pm | Thursday | SCI209 |
Hands-on creating experiences for students who want to work as crew on an advanced game project.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18413D | 001 | Lecture | 2:00-5:20pm | Thursday | 36 of 42 | Andrew Nealen,David White, Mason Lieberman, Timothy Lee | EGG108 | PDF (394259 KB) |
Concepts and projects relating to the implementation and presentation of digital games; core level design preproduction techniques.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18433D | 001 | Lecture-Lab | 2:00-3:50pm | Mon, Thu | 18 of 20 | Margaret Moser | SCIL113 | ||
18434D | 001 | Lecture-Lab | 4:00-5:50pm | Tue, Thu | 23 of 23 | Sean Bouchard | SCIL113 |
Introduction to the aesthetics, terminology and common trends of interface design for games. Topics include 2-D and 3-D spaces and user/camera perspectives.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18441D | 001 | Lecture-Lab | 6:00-7:50pm | Thursday | 21 of 22 | Chevon Hicks | SCIL113 | PDF (305933 KB) |
An in-depth exploration of the development and production concepts woven into the USC Games curriculum and utilized in the professional games industry.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18354D | 001 | Lecture | 6:00-7:50pm | Thursday | 12 of 12 | Kathleen Bucklin | SCB104 | PDF (322404 KB) |
Seminar on the design patterns and mechanics of successful tabletop games. Includes guest speakers on the latest trends in gaming content, tools, business and culture.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18380D | 001 | Lecture | 5:00-6:50pm | Wednesday | 21 of 48 | Kyle Ackerman | SCI108 | PDF (292108 KB) |
An overview of systems thinking, complex systems, game economies and emergence with practical applications towards designing and balancing systems for games and interactivity.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18435D | 001 | Lecture | 1:00-2:50pm | Wednesday | 36 of 60 | Scott Rogers | SCI108 |
Foundational aesthetic principles and creative technologies for game audio. Processing, mixing, and controlling sound for games for expressive effect.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18442D | 001 | Lecture | 1:00-2:50pm | Wednesday | 23 of 24 | Jesse Vigil | SCIL113 |
The business of themed entertainment, focused on teaching literacy to communicate with business partners and understanding the basic needs of a themed entertainment project.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18436D | 001 | Lecture | 5:00-6:50pm | Tuesday | 10 of 20 | Justin Brooks | SCIL114 | PDF (290352 KB) |
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright and intellectual property.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18366D | 001 | Lecture | 6:00-8:50pm | Monday | 66 of 80 | Robert Nashak | SCI108 |
Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. Recommended preparation: CTIN 488.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18423D | 001 | Lecture | 7:00-10:20pm | Wednesday | 80 of 81 | Gordon Bellamy, John Nee | SCI106 |
Best practices and strategies for streaming. Students build a personality and audience through the course, receiving advice and feedback from emerging leaders in the field.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18428D | 001 | Lecture | 3:00-4:50pm | Wednesday | 11 of 45 | Gordon Bellamy | SCI108 |
An introduction to making games. Students will explore the principles of game design through the entirely analog creation of card, board and tabletop games.
- Note: Register for lecture and one lab
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18358D | 001 | Lecture | 10:00-11:50am | Monday | 151 of 164 | Tracy Fullerton | SCA108 | PDF (165123 KB) | |
18355D | 001 | Lab | 4:00-5:50pm | Thursday | 16 of 16 | Martzi Campos | SCI206 | ||
18359D | 001 | Lab | 12:00-1:50pm | Friday | 6 of 16 | Cynthia Woll | SCI206 | ||
18360D | 001 | Lab | 10:00-11:50am | Wednesday | 16 of 16 | Shing yin Khor | SCI206 | ||
18361D | 001 | Lab | 4:00-5:50pm | Wednesday | 16 of 16 | Whitney Wade | SCI206 | ||
18393D | 001 | Lab | 1:00-2:50pm | Tuesday | 15 of 16 | Robert Nashak | SCI206 | ||
18394D | 001 | Lab | 12:00-1:50pm | Thursday | 11 of 16 | Trey Alsup | SCI206 | ||
18401D | 001 | Lab | 6:00-7:50pm | Wednesday | 16 of 16 | Andrew Goldstein | SCI206 | ||
18403D | 001 | Lab | 12:00-1:50pm | Wednesday | 16 of 16 | Brian Upton | SCI206 | ||
18438D | 001 | Lab | 6:00-7:50pm | Thursday | 16 of 16 | Avimaan Syam | SCI206 | ||
18439D | 001 | Lab | 2:00-3:50pm | Wednesday | 9 of 16 | Jared Yeager | SCI206 | ||
18443D | 001 | Lab | 10:00-11:50am | Friday | 14 of 16 | Jonathan Ogilvy | SCI206 |
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
- Prerequisite: CTIN 488
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18368D | 001 | Lecture-Lab | 4:00-5:50pm | Mon, Fri | 18 of 18 | David Warhol | SCIL113 | ||
18427D | 001 | Lecture-Lab | 12:00-1:50pm | Mon, Thu | 18 of 18 | Sean Bouchard | SCIL113 |
Individual research and readings. Not available for graduate credit.
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
18407D | 001 | 2.0-8.0 | Lecture | TBA | TBA | 6 of 16 | Margaret Moser | OFFICE |
Students work in teams on pre-production and production of a functional digital game suitable for showcases, festivals, and further development.
- Prerequisite: CTIN 489
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18418D | 001 | Lecture | 2:00-5:20pm | Thursday | 3 of 12 | Andrew Nealen | EGG108 | PDF (394259 KB) | |
18370D | 001 | Lecture-Lab | 2:00-5:20pm | Thursday | 36 of 50 | Andrew Nealen,Danny Bilson,Jim Huntley, Duane Loose | EGG108 | PDF (394259 KB) | |
18422D | 001 | Lab | 4:30-5:20pm | Wednesday | 3 of 12 | Andrew Nealen | SCI209 |
Development of a game around a custom-made physical interface;various technologies and techniques involved in software/hardware integration; peripheral design.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18369D | 001 | Lecture-Lab | 10:00-11:50am | Tue, Thu | 6 of 18 | Mark Bolas | SCI206 | Word (155738 KB) |
Detailed investigation of new or emerging aspects of cinema, television, and/or interactive media; special subjects offered by visiting faculty; experimental subjects.
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
Visual Development for Games | ||||||||||
18444D | 001 | 2.0 | Lecture | 10:00-11:50am | Wednesday | 5 of 20 | Evan Gasper | SCIL113 | ||
The Art of Themed & Immersive Shows | ||||||||||
18448D | 001 | 2.0 | Lecture | 4:00-5:50pm | Wednesday | 19 of 20 | Joseph Garlington | SCIL113 | Word (44896 KB) |
Capstone course for assigned Game Directors or Area Leads to start an innovative, large-scale game project.
- Prerequisite: CTIN 532
- Restriction: Registration open to the following major(s): Game Design and Development
- Restriction: Registration open to the following class level(s): Master Student
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18447D | 037 | Lecture | 2:00-5:20pm | Thursday | 6 of 16 | Andrew Nealen | EGG108 | PDF (394259 KB) |
The development of interactive experiences with an emphasis on prototyping and development.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18383D | 037 | Lecture-Lab | 1:00-3:20pm | Mon, Fri | 16 of 16 | Richard Lemarchand | SCIL114 | ||
18395D | 037 | Lecture-Lab | 10:00-11:50am | Mon, Thu | 18 of 20 | Jesse Vigil | SCIL114 |
Experimental studio course to explore concepts of structure, aesthetics and content of interactive experience design.
- Note: Students are also required to attend two Graduate Diversity Lab sessions over the semester focused on building stronger, more diverse and equitable media communities. Dates and information about the sessions will be provided early in the semester.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18396D | 037 | Lecture-Lab | 4:30-6:50pm | Mon, Thu | 20 of 20 | Peter Brinson | SCIL114 | ||
18411D | 037 | Lecture-Lab | 2:00-4:20pm | Tue, Thu | 18 of 20 | Peter Brinson | SCIL114 |
Practical exploration and practicum on the fundamental process and principles of interactive media design. Students develop design and prototyping skills while working in collaborative teams.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18415D | 037 | Lecture-Lab | 10:00-12:50pm | Tue, Fri | 18 of 18 | Tracy Fullerton | SCIL114 | PDF (474065 KB) | |
18419D | 037 | Lecture-Lab | 10:00-12:50pm | Tue, Fri | 20 of 20 | Sean Bouchard | SCIL113 |
Emerging transdisciplinary research methods for conducting formative or summative evaluation of interactive entertainment-based interventions.
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
18362D | 037 | 2.0 | Lecture-Lab | TBA | TBA | 7 of 8 | Marientina Gotsis | OFFICE |
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department. Graded CR/NC.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18388D | 037 | Lecture | TBA | TBA | 22 of 24 | Peter Brinson | OFFICE |
Students from many disciplines work in large teams to create an innovative, large-scale interactive media or game project.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18371D | 037 | Lecture | 2:00-5:20pm | Thursday | 11 of 24 | Andrew Nealen,Jennifer McCormick, Chevon Hicks | OFFICE | PDF (394259 KB) |
A project that showcases integrative mastery of prior and newly acquired knowledge, skills and interests. Permission of instructor required.
- Prerequisite: CTIN 503
- Restriction: Registration open to the following major(s): Cinematic Arts (Media Arts, Games and Health), Computer Science (Games), Interactive Media (Games and Health), Computer Science Games
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
18397D | 037 | 2.0 | Lecture | TBA | TBA | 0 of 8 | Marientina Gotsis | OFFICE |
Credit on acceptance of theis. Graded IP/CR/NC. Open to M.F.A., Interactive Media majors only.
- Prerequisite: CTIN 548
- Restriction: Registration open to the following major(s): Interactive Media
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18378D | 037 | Lecture-Lab | 10:00-1:50pm | Thursday | 23 of 24 | Martzi Campos, Laird Malamed | SCI306 | PDF (188376 KB) |