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Concurrent Course
Interactive Media (CTIN)
- http://cinema.usc.edu/interactive
- D class assignments available; Email: USC_Interactive@cinema.usc.edu.
- D class assignments for undergraduates available; Email: USC_Interactive@cinema.usc.edu.
- cinema.usc.edu/interactive For D class assignments send a request to USC_Interactive@cinema.usc.edu. YOU MUST ATTEND THE FIRST SESSION of each course or you may be replaced by a student on the waiting list, even if you are registered. If you do not register for a class for which you have D-clearance by the registration deadline, your D-clearance will EXPIRE. School of Cinematic Arts "R" courses change to "D" in the third week of classes, and require both instructor and departmental approval. D class Assignments for undergraduate and graduate courses are available by emailing USC_Interactive@cinema.usc.edu with student ID, section number(s), current major, and class year/standing. Thank you.
Introduction to the procedural nature of interactive media and games, though the coding language Processing. Students will develop proficiency in reading and creating computational media.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18351D | 001 | Lecture | 2:00-3:50pm | Thursday | 32 of 32 | Mark Bolas | SCI206 |
The process of video game production. Video game history, genres, development process (concept, preproduction, production and post-production) and roles (producers, artists, programmers, etc.).
- Crosslist: This course is offered by the ITP department but may qualify for major credit in CTIN. To register, enroll in ITP 180.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31827R | 001 | Lecture | 1:00-2:50pm | Wednesday | 20 of 20 | Kyle Ackerman | EGG108 | PDF (399149 KB) |
Critical vocabulary and historical perspectives on interactive entertainment; students articulate their own ideas, while wrestling with the larger conceptual issues at play within the field.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18353D | 001 | Lecture | 3:00-5:50pm | Tuesday | 93 of 154 | TreaAndrea Russworm | SCA108 |
Covers core skills for creating in a digital game engine, the role of prototyping in the game development and the use of version control systems.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18364R | 001 | Lecture-Lab | 10:00-11:50am | Mon, Thu | 14 of 20 | Margaret Moser | SCIL113 |
Concurrent Course
CTIN 290: Digital Media Workshop (4.0 units)
Exploration of a variety of moving image aesthetics and methodologies in order to highlight how the language of cinema shapes contemporary digital and interactive media practices.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18432R | 001 | Lecture-Lab | 1:00-3:20pm | Monday | 8 of 18 | Jesse Vigil | SCB104 | ||
1:00-2:50pm | Thursday | SCI209 |
Exploration of a variety of moving image aesthetics and methodologies in order to highlight how the language of cinema shapes contemporary digital and interactive media practices.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18432R | 001 | Lecture-Lab | 1:00-3:20pm | Monday | 8 of 18 | Jesse Vigil | SCB104 | ||
1:00-2:50pm | Thursday | SCI209 |
Hands-on creating experiences for students who want to work as crew on an advanced game project.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18413R | 001 | Lecture | 2:00-5:20pm | Thursday | 41 of 42 | Andrew Nealen,David White, Mason Lieberman, Timothy Lee | EGG108 |
Concepts and projects relating to the implementation and presentation of digital games; core level design preproduction techniques.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18433D | 001 | Lecture-Lab | 2:00-3:50pm | Mon, Thu | 19 of 20 | Margaret Moser | SCIL113 | ||
18434D | 001 | Lecture-Lab | 4:00-5:50pm | Tue, Thu | 20 of 20 | Sean Bouchard | SCIL113 |
Introduction to the aesthetics, terminology and common trends of interface design for games. Topics include 2-D and 3-D spaces and user/camera perspectives.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18441D | 001 | Lecture-Lab | 6:00-7:50pm | Thursday | 22 of 22 | Chevon Hicks | SCIL113 |
An in-depth exploration of the development and production concepts woven into the USC Games curriculum and utilized in the professional games industry.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18354R | 001 | Lecture | 6:00-7:50pm | Thursday | 12 of 12 | Kathleen Bucklin | SCB104 |
Seminar on the design patterns and mechanics of successful tabletop games. Includes guest speakers on the latest trends in gaming content, tools, business and culture.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18380R | 001 | Lecture | 5:00-6:50pm | Wednesday | 20 of 48 | Kyle Ackerman | SCI108 | PDF (291915 KB) |
An overview of systems thinking, complex systems, game economies and emergence with practical applications towards designing and balancing systems for games and interactivity.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18435R | 001 | Lecture | 1:00-2:50pm | Wednesday | 34 of 60 | Sam Roberts | SCI108 |
Foundational aesthetic principles and creative technologies for game audio. Processing, mixing, and controlling sound for games for expressive effect.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18442R | 001 | Lecture | 1:00-2:50pm | Wednesday | 21 of 24 | Jesse Vigil | SCIL113 |
The business of themed entertainment, focused on teaching literacy to communicate with business partners and understanding the basic needs of a themed entertainment project.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18436D | 001 | Lecture | 5:00-6:50pm | Tuesday | 7 of 20 | Justin Brooks | SCIL114 |
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright and intellectual property.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18366R | 001 | Lecture | 6:00-8:50pm | Monday | 60 of 60 | Robert Nashak | SCI108 |
Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. Recommended preparation: CTIN 488.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18423R | 001 | Lecture | 7:00-10:20pm | Wednesday | 80 of 80 | Gordon Bellamy | SCI106 |
Best practices and strategies for streaming. Students build a personality and audience through the course, receiving advice and feedback from emerging leaders in the field.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18428R | 001 | Lecture | 3:00-4:50pm | Wednesday | 8 of 45 | Gordon Bellamy | SCI106 |
An introduction to making games. Students will explore the principles of game design through the entirely analog creation of card, board and tabletop games.
- Note: Register for lecture and one lab
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18358D | 001 | Lecture | 10:00-11:50am | Monday | 85 of 164 | Tracy Fullerton | SCA108 | ||
18355D | 001 | Lab | 4:00-5:50pm | Thursday | 16 of 16 | Martzi Campos | SCI206 | ||
18359D | 001 | Lab | 12:00-1:50pm | Friday | 3 of 16 | SCI206 | |||
18360D | 001 | Lab | 10:00-11:50am | Wednesday | 16 of 16 | Shing yin Khor | SCI206 | ||
18361D | 001 | Lab | 4:00-5:50pm | Wednesday | 9 of 16 | Whitney Wade | SCI206 | ||
18393D | 001 | Lab | 1:00-2:50pm | Tuesday | 16 of 16 | Robert Nashak | SCI206 | ||
18394D | 001 | Lab | 12:00-1:50pm | Thursday | 4 of 16 | Trey Alsup | SCI206 | ||
18401D | 001 | Lab | 6:00-7:50pm | Wednesday | 8 of 16 | Andrew Goldstein | SCI206 | ||
18403D | 001 | Lab | 12:00-1:50pm | Wednesday | 6 of 16 | Brian Upton | SCI206 | ||
18438D | 001 | Lab | 6:00-7:50pm | Thursday | 1 of 16 | Avimaan Syam | SCI206 | ||
18439D | 001 | Lab | 2:00-3:50pm | Wednesday | 1 of 16 | SCI206 | |||
18443D | 001 | Lab | 10:00-11:50am | Friday | 5 of 16 | Jonathan Ogilvy | SCI206 |
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
- Prerequisite: CTIN 488
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18368D | 001 | Lecture-Lab | 4:00-5:50pm | Mon, Fri | 18 of 18 | SCIL113 | |||
18427D | 001 | Lecture-Lab | 12:00-1:50pm | Mon, Thu | 18 of 18 | Sean Bouchard | SCIL113 |
Individual research and readings. Not available for graduate credit.
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
18407D | 001 | 2.0-8.0 | Lecture | TBA | TBA | 0 of 16 | Margaret Moser | OFFICE |
Students work in teams on pre-production and production of a functional digital game suitable for showcases, festivals, and further development.
- Prerequisite: CTIN 489
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18418D | 001 | Lecture | 2:00-5:20pm | Thursday | 2 of 12 | Andrew Nealen | EGG108 | ||
18370D | 001 | Lecture-Lab | 2:00-5:20pm | Thursday | 36 of 50 | Andrew Nealen,Danny Bilson,Jim Huntley, Duane Loose | EGG108 | ||
18422D | 001 | Lab | 4:30-5:20pm | Wednesday | 2 of 12 | Andrew Nealen | SCI209 |
Detailed investigation of new or emerging aspects of cinema, television, and/or interactive media; special subjects offered by visiting faculty; experimental subjects.
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
Games as a Service and Live Operations (GLO) | ||||||||||
18406R | 001 | 4.0 | Lecture | 3:00-6:20pm | Wednesday | 1 of 25 | Jim Huntley, Cynthia Woll, Duane Loose | EGG108 | ||
Visual Development for Games | ||||||||||
18444R | 001 | 2.0 | Lecture | 10:00-11:50am | Wednesday | 4 of 20 | Duane Loose | SCIL113 | ||
The Art of Themed & Immersive Shows | ||||||||||
18448R | 001 | 2.0 | Lecture | 4:00-5:50pm | Wednesday | 13 of 20 | Joseph Garlington | SCIL113 |
Capstone course for assigned Game Directors or Area Leads to start an innovative, large-scale game project.
- Prerequisite: CTIN 532
- Restriction: Registration open to the following major(s): Game Design and Development
- Restriction: Registration open to the following class level(s): Master Student
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18447D | 037 | Lecture | 2:00-5:20pm | Thursday | 0 of 16 | Andrew Nealen | EGG108 |
The development of interactive experiences with an emphasis on prototyping and development.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18383D | 037 | Lecture-Lab | 1:00-3:20pm | Mon, Fri | 16 of 16 | Richard Lemarchand | SCIL114 | ||
18395D | 037 | Lecture-Lab | 10:00-11:50am | Mon, Thu | 16 of 18 | Jesse Vigil | SCIL114 |
Experimental studio course to explore concepts of structure, aesthetics and content of interactive experience design.
- Note: Students are also required to attend five Graduate Diversity Lab sessions over the semester focused on building stronger, more diverse and equitable media communities. A list of session dates and times will be available on the first week of classes.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18396D | 037 | Lecture-Lab | 4:30-6:50pm | Mon, Thu | 2 of 20 | Peter Brinson | SCIL114 | ||
18411D | 037 | Lecture-Lab | 2:00-4:20pm | Tue, Thu | 12 of 20 | Peter Brinson | SCIL114 |
Practical exploration and practicum on the fundamental process and principles of interactive media design. Students develop design and prototyping skills while working in collaborative teams.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18415D | 037 | Lecture-Lab | 10:00-12:50pm | Tue, Fri | 11 of 18 | Tracy Fullerton | SCIL114 | ||
18419D | 037 | Lecture-Lab | 10:00-12:50pm | Tue, Fri | 1 of 18 | Sean Bouchard | SCIL113 |
Emerging transdisciplinary research methods for conducting formative or summative evaluation of interactive entertainment-based interventions.
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
18362D | 037 | 2.0 | Lecture-Lab | TBA | TBA | 1 of 8 | Marientina Gotsis | OFFICE |
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department. Graded CR/NC.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18388D | 037 | Lecture | TBA | TBA | 4 of 24 | Peter Brinson | OFFICE |
Students from many disciplines work in large teams to create an innovative, large-scale interactive media or game project.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18371D | 037 | Lecture | 2:00-5:20pm | Thursday | 16 of 24 | Andrew Nealen,Jennifer McCormick, Chevon Hicks |
A project that showcases integrative mastery of prior and newly acquired knowledge, skills and interests. Permission of instructor required.
- Prerequisite: CTIN 503
- Restriction: Registration open to the following major(s): Cinematic Arts (Media Arts, Games and Health), Computer Science (Games), Interactive Media (Games and Health), Computer Science Games
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
18397D | 037 | 2.0 | Lecture | TBA | TBA | 0 of 8 | Marientina Gotsis | OFFICE |
Credit on acceptance of theis. Graded IP/CR/NC. Open to M.F.A., Interactive Media majors only.
- Prerequisite: CTIN 548
- Restriction: Registration open to the following major(s): Interactive Media
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18378D | 037 | Lecture-Lab | 10:00-1:50pm | Thursday | 20 of 24 | Martzi Campos, Laird Malamed | SCI306 |