Information Technology Program 485:
Programming Game Engines (4.0 units)
Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
- Prerequisite: ITP 380
- Note: D-clearance on a section indicates that there is an active waitlist of students interested in registering for this section. If you would like to join the waitlist for this course, please fill out the form here: tally.so/r/wvPrZA.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
32062R | 001 | Lecture-Lab | 10:00-11:50am | Mon, Wed | 33 of 36 | Matthew Whiting | OHE540 | PDF (523008 KB) |