Information Technology Program 361:
Character Rigging for Games (4.0 units)
Fundamentals of character rigging for video game production and development; optimization of character design, skeleton and mass properties for effective rigging; virtual rigs.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
32032D | 001 | Lecture-Lab | 10:00-11:50am | Mon, Wed | 31 of 31 | Scott Easley | KAP107 | PDF (496946 KB) |