Interactive Media 289:
Game Development Fundamentals (4.0 units)
Covers core skills for creating in a digital game engine, the role of prototyping in the game development and the use of version control systems.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18428D | 001 | Lecture-Lab | 3:00-4:50pm | Tue, Thu | 15 of 18 | Jonathan Ogilvy | SCIL113 | ||
18430D | 001 | Lecture-Lab | 10:00-11:50am | Mon, Wed | 17 of 18 | Sean Bouchard | SCIL113 | ||
18431D | 001 | Lecture-Lab | 1:00-2:50pm | Tue, Fri | 19 of 19 | Margaret Moser | SCIL113 |
Concurrent Course
CTIN 290: Digital Media Workshop (4.0 units)
Exploration of a variety of moving image aesthetics and methodologies in order to highlight how the language of cinema shapes contemporary digital and interactive media practices.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18401D | 001 | Lecture-Lab | 3:00-5:20pm | Monday | 22 of 22 | Jesse Vigil | SCB104 | PDF (195349 KB) | |
10:00-12:20pm | Friday | SCIL114 | |||||||
18427D | 001 | Lecture-Lab | 12:30-2:50pm | Monday | 11 of 22 | Peter Brinson | SCB104 | ||
10:00-12:20pm | Friday | SCI206 | |||||||
18432D | 001 | Lecture-Lab | 1:00-3:20pm | Tuesday | 22 of 22 | TreaAndrea Russworm | SCB104 | ||
12:30-2:50pm | Friday | SCB104 |