Computer Science 380:
Video Game Programming (4.0 units)
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
- Prerequisite: 1 from (CSCI 104 or ITP 365)
- Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 380.
- Note: D-clearance on a section indicates that there is an active waitlist of students interested in registering for this section. If you would like to join the waitlist for this course, please fill out the form here: tally.so/r/wvPrZA.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31902D | 001 | Lecture-Lab | 7:00-8:50pm | Tue, Thu | 31 of 36 | Clark Kromenaker | OHE540 | ||
31908D | 001 | Lecture-Lab | 10:00-11:50am | Tue, Thu | 26 of 36 | Matthew Whiting | OHE540 | ||
31909D | 001 | Lecture-Lab | 2:00-3:50pm | Tue, Thu | 32 of 36 | Sanjay Madhav | OHE540 |