Information Technology Program 485:
Programming Game Engines (4.0 units)
Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
- Prerequisite: ITP 380
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
32062D | 001 | Lecture-Lab | 10:00-11:50am | Mon, Wed | 29 of 36 | Matthew Whiting | OHE540 | PDF (490045 KB) |