Interactive Media 289:
Game Development Fundamentals (4.0 units)
Covers core skills for creating in a digital game engine, the role of prototyping in the game development and the use of version control systems.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18428D | 001 | Lecture-Lab | 5:00-6:50pm | Mon, Wed | 19 of 20 | Caleb Bladh | SCIL113 | ||
18430D | 001 | Lecture-Lab | 10:00-11:50am | Mon, Wed | 18 of 20 | Jonathan Ogilvy | SCIL113 | ||
18431D | 001 | Lecture-Lab | 5:00-6:50pm | Tue, Thu | 15 of 20 | Margaret Moser | SCIL113 |
Concurrent Course
CTIN 290: Digital Media Workshop (4.0 units)
Exploration of a variety of moving image aesthetics and methodologies in order to highlight how the language of cinema shapes contemporary digital and interactive media practices.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18401D | 001 | Lecture-Lab | 4:00-6:20pm | Monday | 18 of 20 | Peter Brinson | SCB104 | ||
10:00-12:20pm | Friday | SCIL114 | |||||||
18427D | 001 | Lecture-Lab | 1:30-3:50pm | Monday | 20 of 20 | Jesse Vigil | SCB104 | ||
1:30-3:50pm | Thursday | SCIL114 | |||||||
18432D | 001 | Lecture-Lab | 1:00-3:20pm | Tuesday | 20 of 20 | Treaandrea Russworm | SCB104 | ||
12:30-2:50pm | Friday | SCIL113 |