Computer Science 380:
Video Game Programming (4.0 units)
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
- Prerequisite: 1 from (CSCI 104 or ITP 365)
- Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 380.
- Note: If you would like to be added to the waitlist for a section of this course, please fill out the form here: tally.so/r/nPRdrQ.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31902D | 001 | Lecture-Lab | 7:00-8:50pm | Tue, Thu | 30 of 36 | Clark Kromenaker | OHE540 | ||
31908D | 001 | Lecture-Lab | 10:00-11:50am | Tue, Thu | 32 of 36 | Matthew Whiting | OHE540 | ||
31909D | 001 | Lecture-Lab | 2:00-3:50pm | Tue, Thu | 33 of 36 | Sanjay Madhav | OHE540 |