Computer Science 380:
Video Game Programming (4.0 units)
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
- Prerequisite: 1 from (CSCI 104 or ITP 365)
- Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 380.
- Note: If a section of this course is full or requires a d-clearance, please use this form tinyurl.com/yc52j6d3 to be added to the waitlist.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
32026R | 001 | Lecture-Lab | 7:00-8:50pm | Tue, Thu | 29 of 34 | Clark Kromenaker | OHE540 | PDF (316432 KB) | |
32083D | 001 | Lecture-Lab | 10:00-11:50am | Tue, Thu | 40 of 40 | Matthew Whiting | OHE540 | PDF (316275 KB) |