Information Technology Program 361:
Character Rigging for Games (4.0 units)
Fundamentals of character rigging for video game production and development; optimization of character design, skeleton and mass properties for effective rigging; virtual rigs.
- Prerequisite: 1 from (ITP 215 or CTAN 452)
- Note: Watch this introduction video bit.ly/uscitp361 for a two minutes overview of the course!
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
32031D | 001 | Lecture-Lab | 12:00-1:50pm | Tue, Thu | 13 of 30 | Scott Easley | KAP267 | PDF (463326 KB) |