Computer Science 281:
Pipelines for Games and Interactives (4.0 units)
Explores the aesthetic development/technical implementation necessary to achieve unique, compelling, intuitive visual design in games. Students will develop group visual game design portfolios.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
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29982R | 001 | Lecture | 10:00-11:50am | Mon, Wed | 19 of 50 | Scott Easley | THH212 | PDF (347214 KB) |