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Concurrent Course
Concurrent Course
Interactive Media (CTIN)
- http://cinema.usc.edu/interactive
- cinema.usc.edu/interactive For D class assignments send a request to USC_Interactive@cinema.usc.edu. YOU MUST ATTEND THE FIRST SESSION of each course or you may be replaced by a student on the waiting list, even if you are registered. If you do not register for a class for which you have D-clearance by the registration deadline, your D-clearance will EXPIRE. School of Cinematic Arts "R" courses change to "D" in the third week of classes, and require both instructor and departmental approval. D class Assignments for undergraduate and graduate courses are available by emailing USC_Interactive@cinema.usc.edu with student ID, section number(s), current major, and class year/standing. Thank you.
Introduction to the procedural nature of interactive media and games, though the coding language Processing. Students will develop proficiency in reading and creating computational media.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18351D | 001 | Lecture | 1:00-2:50pm | Tuesday | 25 of 28 | Mark Bolas | SCI206 |
Critical vocabulary and historical perspectives on interactive entertainment; students articulate their own ideas, while wrestling with the larger conceptual issues at play within the field.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18353D | 001 | Lecture | 3:00-5:50pm | Tuesday | 106 of 120 | Elizabeth Reblin-Renshaw | SCA108 |
Introduction to the aesthetics, terminology and common trends of interface design for games. Topics include 2-D and 3-D spaces and user/camera perspectives.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18408D | 001 | Lecture-Lab | 6:30-8:20pm | Tuesday | 20 of 23 | Chevon Hicks | SCI206 |
The fundamentals of design, technology, operations and process for the creation of themed entertainment experiences and story-centric place-making.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18356D | 001 | Lecture-Lab | 10:00-12:50pm | Wednesday | 22 of 22 | Joseph Garlington, Laurence Gertz | SCIL114 | Word (60963 KB) |
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright and intellectual property.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18366D | 001 | Lecture | 6:00-8:50pm | Monday | 72 of 84 | Robert Nashak | SCI108 | PDF (107170 KB) |
Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. Recommended preparation: CTIN 488.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18423D | 001 | Lecture | 7:00-10:20pm | Wednesday | 64 of 80 | Gordon Bellamy | SCI106 |
Introduction to technical and creative aspects of game development, including the art of creating the digital game prototype and development of games; coding experience required.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18352D | 001 | Lecture-Lab | 10:00-11:50am | Tue, Thu | 20 of 20 | Margaret Moser | SCIL113 |
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design.
- Prerequisite: 1 from (CTIN 483 or CSCI 104 or ITP 215)
- Note: Section 18357 must be taken with CTIN 489 section 18363, and section 18406 must be taken with CTIN 489 section 18405.
- Concurrent enrollment: CTIN 489
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18357D | 001 | Lecture-Lab | 1:00-2:50pm | Wednesday | 12 of 18 | Jesse Vigil | SCIL113 | ||
18406D | 001 | Lecture-Lab | 10:00-11:50am | Wednesday | 15 of 18 | Margaret Moser | SCIL113 |
Concurrent Course
CTIN 489: Intermediate Game Design Workshop (2.0 units)
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
- Prerequisite: CTIN 483 and 1 from (CTIN 488 or CTIN 541)
- Note: Section 18363 must be taken with CTIN 484 section 18357, and section 18405 must be taken with CTIN 484 section 18406.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18363D | 001 | Lecture | 1:00-2:50pm | Monday | 12 of 18 | Jesse Vigil | SCIL113 | ||
18405D | 001 | Lecture | 10:00-11:50am | Monday | 15 of 18 | Margaret Moser | SCIL113 |
Best practices and strategies for streaming. Students build a personality and audience through the course, receiving advice and feedback from emerging leaders in the field.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18441D | 001 | Lecture | 11:00-12:50pm | Wednesday | 21 of 60 | Gordon Bellamy | SCI106 |
An introduction to making games. Students will explore the principles of game design through the entirely analog creation of card, board and tabletop games.
- Note: Register for lecture & one lab
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18358D | 001 | Lecture | 10:00-11:50am | Monday | 117 of 123 | Jesse Vigil | SCA108 | ||
18355D | 001 | Lab | 4:00-5:50pm | Thursday | 17 of 20 | Christopher Lawrence | SCIL113 | ||
18359D | 001 | Lab | 10:00-11:50am | Friday | 20 of 21 | Christopher Lawrence | SCI206 | ||
18360D | 001 | Lab | 10:00-11:50am | Wednesday | 19 of 21 | Robert Nashak | SCI206 | ||
18361D | 001 | Lab | 4:00-5:50pm | Wednesday | 20 of 20 | Margaret Moser | SCI206 | ||
18393D | 001 | Lab | 2:00-3:50pm | Thursday | 20 of 20 | Marianne Krawczyk | SCI206 | ||
18394D | 001 | Lab | 10:00-11:50am | Thursday | 21 of 21 | Richard Lemarchand | SCI206 |
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
- Prerequisite: CTIN 483 and 1 from (CTIN 488 or CTIN 541)
- Note: Section 18363 must be taken with CTIN 484 section 18357, and section 18405 must be taken with CTIN 484 section 18406.
- Concurrent enrollment: CTIN 484
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18363D | 001 | Lecture | 1:00-2:50pm | Monday | 12 of 18 | Jesse Vigil | SCIL113 | ||
18405D | 001 | Lecture | 10:00-11:50am | Monday | 15 of 18 | Margaret Moser | SCIL113 |
Concurrent Course
CTIN 484L: Intermediate Game Development (2.0 units)
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design.
- Prerequisite: 1 from (CTIN 483 or CSCI 104 or ITP 215)
- Note: Section 18357 must be taken with CTIN 489 section 18363, and section 18406 must be taken with CTIN 489 section 18405.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18357D | 001 | Lecture-Lab | 1:00-2:50pm | Wednesday | 12 of 18 | Jesse Vigil | SCIL113 | ||
18406D | 001 | Lecture-Lab | 10:00-11:50am | Wednesday | 15 of 18 | Margaret Moser | SCIL113 |
Individual research and readings. Not available for graduate credit.
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
18407D | 001 | 2.0-8.0 | Lecture | TBA | TBA | 11 of 16 | Sam Roberts | OFFICE |
Students work in teams on pre-production and production of a functional digital game suitable for showcases, festivals, and further development.
- Prerequisite: CTIN 484
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18418D | 001 | Lecture | 2:00-5:20pm | Thursday | 1 of 12 | Danny Bilson | EGG108 | ||
18370D | 001 | Lecture-Lab | 2:00-5:20pm | Thursday | 26 of 38 | Jim Huntley | EGG108 | ||
18422D | 001 | Lab | 10:00-11:20am | Thursday | 2 of 12 | Tracy Fullerton | OFFICE |
Detailed investigation of new or emerging aspects of cinema, television, and/or interactive media; special subjects offered by visiting faculty; experimental subjects.
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
Interactive Systems Design | ||||||||||
18427D | 001 | 2.0 | Lecture | 4:00-5:50pm | Tuesday | 20 of 22 | Sam Roberts | SCI207 |
Developing procedural literacy in the analysis and creation of computational media; an introduction to how we create meaningful experiences using rules and interaction. Duplicates credit in former CTIN 400.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18404R | 037 | Lecture | 1:30-3:20pm | Thursday | 21 of 24 | Peter Brinson | SCIL113 | PDF (70782 KB) |
The development of interactive experiences with an emphasis on prototyping and development. Open to Interactive Media MFA students only.
- Restriction: Registration open to the following major(s): Interactive Media
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18383D | 037 | Lecture-Lab | 3:00-5:20pm | Mon, Fri | 16 of 16 | Richard Lemarchand | SCIL114 | ||
18395D | 037 | Lecture-Lab | 10:00-12:20pm | Mon, Thu | 14 of 16 | Peter Brinson | SCIL114 | PDF (72580 KB) |
Experimental studio course to explore concepts of structure, aesthetics and content of interactive experience design.
- Note: The Friday afternoon class sessions for CTIN 534 will meet on 8/27, 9/24, 10/8, 10/29, and 12/3.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18396D | 037 | Lecture-Lab | 3:30-6:20pm | Monday | 15 of 18 | Peter Brinson | SCIL113 | PDF (130309 KB) | |
3:30-6:20pm 2:00-5:50pm | Wednesday Friday | SCIL114 SCA108 | |||||||
18411D | 037 | Lecture-Lab | 3:30-6:20pm | Tue, Thu | 17 of 18 | Andreas Kratky | SCIL114 | PDF (254434 KB) | |
2:00-5:50pm | Friday | SCA108 |
Practical exploration and practicum on the fundamental process and principles of interactive media design. Students develop design and prototyping skills while working in collaborative teams.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18415D | 037 | Lecture-Lab | 10:00-12:50pm | Tue, Fri | 18 of 18 | Tracy Fullerton | SCIL114 | PDF (293469 KB) | |
18419D | 037 | Lecture-Lab | 10:00-12:50pm | Tuesday | 16 of 18 | Sean Bloom | SCI206 | ||
10:00-12:50pm | Thursday | SCB205 |
Emerging transdisciplinary research methods for conducting formative or summative evaluation of interactive entertainment-based interventions.
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
18362D | 037 | 2.0 | Lecture-Lab | TBA | TBA | 5 of 8 | Marientina Gotsis | OFFICE |
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department. Graded CR/NC.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18388D | 037 | Lecture | TBA | TBA | 5 of 12 | Sam Roberts | OFFICE |
A project that showcases integrative mastery of prior and newly acquired knowledge, skills and interests. Permission of instructor required. Prerequisite: CTIN 503. Corequisite: IML 543. Graded CR/NC. Open only to majors in Media Arts, Games and Health.
- Prerequisite: CTIN 503
- Corequisite: IML 543
- Restriction: Registration open to the following major(s): Cinematic Arts (Media Arts, Games and Health)
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
18397D | 037 | 2.0 | Lecture | TBA | TBA | 1 of 8 | Marientina Gotsis | OFFICE |
Credit on acceptance of theis. Graded IP/CR/NC. Open to M.F.A., Interactive Media majors only.
- Prerequisite: CTIN 548
- Restriction: Registration open to the following major(s): Interactive Media
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18378D | 037 | Lecture-Lab | 10:00-1:50pm | Thursday | 14 of 16 | Martzi Campos, Laird Malamed | SCI306 | PDF (171587 KB) |