Computer Science 281:

Pipelines for Games and Interactives (4.0 units)

Explores the aesthetic development/technical implementation necessary to achieve unique, compelling, intuitive visual design in games. Students will develop group visual game design portfolios.
    SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
    29982D001Lecture9:30-12:50pmThursday47 of 50Scott EasleySCIL113PDF (397091 KB)session dates
    Information accurate as of July 10, 2020 1:51 pm.
    All Summer 2020 courses will be taught remotely. Faculty will contact students to provide information to login to classes.