Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889D001Lecture-Lab10:00-11:50amMon, Wed14 of 33Matthew WhitingKAP107PDF (457082 KB)session dates
Information accurate as of March 9, 2020 7:44 am.
All Summer 2020 courses will be taught remotely. Faculty will contact students to provide information to login to classes.