Computer Science 380:

Video Game Programming (4.0 units)

Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
  • Prerequisite: 1 from (CSCI 104 or ITP 365)
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31872D001Lecture-Lab5:00-6:50pmTue, Thu36 of 38Sanjay MadhavOHE540PDF (314335 KB)session datesbook list
32026D001Lecture-Lab7:00-8:50pmTue, Thu15 of 38Clark KromenakerOHE540PDF (312635 KB)session datesbook list
32083D001Lecture-Lab10:00-11:50amTue, Thu37 of 38Matthew WhitingOHE540PDF (312635 KB)session datesbook list
Information accurate as of September 23, 2019 12:33 am.