Computer Science 426:
Game Prototyping (4.0 units)
Developing games or technology based on current and relevant special topics.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
30163R | 048 | Lecture | 1:30-4:50pm | Wednesday | 9 of 20 | Andrew Nealen | EGG108 | PDF (65338 KB) |