Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889D001Lecture-Lab10:00-11:50amTue, Thu29 of 33Matthew WhitingOHE540PDF (432877 KB)session datesbook list
Information accurate as of February 22, 2019 5:43 pm.