USC Schedule of Classes

Spring 2018

Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
32062R001Lecture-Lab2:00-3:50pmMon, Wed24 of 38Matthew WhitingOHE540PDF (1097288 MB)session dates
Information accurate as of October 3, 2018 10:51 am.
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