Computer Science 487:
Programming Game Engines (4.0 units)
Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
- Prerequisite: ITP 380
- Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 485.
|32062R||001||Lecture-Lab||2:00-3:50pm||Mon, Wed||24 of 38||Matthew Whiting||OHE540||PDF (1097288 MB)|