Computer Science 487:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
  • Prerequisite: ITP 380
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 485.
32062R001Lecture-Lab2:00-3:50pmMon, Wed24 of 38Matthew WhitingOHE540PDF (1097288 MB)session dates
Information accurate as of October 3, 2018 10:51 am.