Computer Science 380:

Video Game Programming (4.0 units)

Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
  • Prerequisite: 1 from (CSCI 104 or ITP 365)
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31902R001Lecture-Lab7:00-8:50pmTue, Thu30 of 38Clark KromenakerOHE540PDF (170103 KB)session dates
31908R001Lecture-Lab12:00-1:50pmTue, Thu
38 of 38
Matthew WhitingOHE540PDF (586167 KB)session dates
Information accurate as of October 3, 2018 10:51 am.