Information Technology Program 380:
Video Game Programming (4.0 units)
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31872R | 001 | Lecture-Lab | 5:00-6:50pm | Tue, Thu | 31 of 41 | Sanjay Madhav | OHE540 | PDF (694276 KB) | |
32026R | 001 | Lecture-Lab | 7:00-8:50pm | Tue, Thu | 15 of 41 | Clark Kromenaker | OHE540 | PDF (169734 KB) | |
32083R | 001 | Lecture-Lab | 12:00-1:50pm | Tue, Thu | 43 of 43 | Matthew Whiting | OHE540 | Word (249856 KB) |