Computer Science 487:
Programming Game Engines (4.0 units)
Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
- Prerequisite: ITP 380
- Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 485.
|31889R||001||Lecture-Lab||12:00-1:50pm||Mon, Wed||31 of 36||Matthew Whiting||KAP107||PDF (682653 KB)|