Computer Science 380:

Video Game Programming (4.0 units)

Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
  • Prerequisite: 1 from (CSCI 104 or ITP 365)
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31872R001Lecture-Lab5:00-6:50pmTue, Thu31 of 41Sanjay MadhavOHE540PDF (694276 KB)session dates
32026R001Lecture-Lab7:00-8:50pmTue, Thu15 of 41Clark KromenakerOHE540PDF (169734 KB)session dates
32083R001Lecture-Lab12:00-1:50pmTue, Thu
43 of 43
Matthew WhitingOHE540Word (249856 KB)session dates
Information accurate as of March 4, 2018 4:29 pm.