USC Schedule of Classes

Spring 2016

Computer Science 424:

Game Engine Tool Development (4.0 units)

Tool development for a C++ console game. Animation export, compression. FBX parsing. Level editing, object live update tools. Debugging tools. Texture compression. Data Pipeline. Prerequisite: ITP 380. Recommended preparation: ITP 485.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
30296D001Lecture7:00-10:20pmMonday0 of 50Artjoms KovalovsEGG108feesession dates
Information accurate as of October 5, 2016 8:25 am.
Want to provide feedback on the upcoming redesign of Schedule of Classes? Join our Beta Software Program!