Computer Science 281:
Pipelines for Games and Interactives (3.0 units)
Explores the aesthetic development/technical implementation necessary to achieve unique, compelling, intuitive visual design in games. Students will develop group visual game design portfolios.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
29982R | 001 | Lecture | 10:00-12:50pm | Monday | 16 of 30 | Scott Easley | EGG108 |