USC Schedule of Classes

Spring 2014

Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31944R001Lecture-Lab3:00-4:50pmTue, Thu16 of 29Sanjay MadhavKAP267PDF (159610 KB)feesession dates
Information accurate as of October 6, 2014 8:01 am.