USC Schedule of Classes

Spring 2014

Computer Science 452L:

Game Hardware Architectures (3.0 units)

Architectural principles underlying modern game console hardware design; introduction to the programming techniques, optimization strategies, and hardware insights to create powerful games.
  • Prerequisite: EE 352
  • Crosslist: This course is offered by the EE department but may qualify for major credit in CSCI. To register, enroll in EE 452.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
30661R001Lecture3:30-4:50pmMon, Wed29 of 50Viktor PrasannaVKC102PDF (85167 KB)feesession dates
30557R001Lab2:00-3:50pmThursday29 of 36SAL126feesession dates
2:00-3:50pm
Friday
KAP158
Information accurate as of October 6, 2014 8:01 am.