Computer Science 452L:
Game Hardware Architectures (3.0 units)
Architectural principles underlying modern game console hardware design; introduction to the programming techniques, optimization strategies, and hardware insights to create powerful games.
- Prerequisite: EE 352
- Crosslist: This course is offered by the EE department but may qualify for major credit in CSCI. To register, enroll in EE 452.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
30661R | 001 | Lecture | 3:30-4:50pm | Mon, Wed | 29 of 50 | Viktor Prasanna | VKC102 | PDF (85167 KB) | |
30557R | 001 | Lab | 2:00-3:50pm | Thursday | 29 of 36 | SAL126 | |||
2:00-3:50pm | Friday | KAP158 |