USC Schedule of Classes

Fall 2013

Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889R001Lecture-Lab12:00-1:50pmTue, Thu15 of 24Sanjay MadhavKAP107PDF (159067 KB)feesession dates
Information accurate as of March 10, 2014 6:15 am.
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