Computer Science 452L:
Game Hardware Architectures (3.0 units)
Architectural principles underlying modern game console hardware design; introduction to the programming techniques, optimization strategies, and hardware insights to create powerful games.
- Prerequisite: EE 352
- Crosslist: This course is offered by the EE department but may qualify for major credit in CSCI. To register, enroll in EE 452.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
30811R | 001 | Lecture | 7:00-9:50pm | Wednesday | Canceled | ![]() ![]() | |||
30812R | 001 | Lab | 5:00-6:50pm | Wednesday | Canceled | ![]() |