USC Schedule of Classes

Spring 2013

Computer Science 452L:

Game Hardware Architectures (3.0 units)

Architectural principles underlying modern game console hardware design; introduction to the programming techniques, optimization strategies, and hardware insights to create powerful games.
  • Prerequisite: EE 352
  • Crosslist: This course is offered by the EE department but may qualify for major credit in CSCI. To register, enroll in EE 452.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
30661D001Lecture7:00-9:50pmMonday57 of 63Jose VilletaGFS118feesession dates
30557D001LabTBATBA57 of 63OFFICEfeesession dates
Information accurate as of October 7, 2013 6:41 am.