Information Technology Program 485:
Programming Game Engines (4.0 units)
Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31889D | 001 | Lecture | 7:00-9:00pm | Tue, Thu | 10 of 30 | Jason Gregory | OHE540 |