Information Technology Program 461x:
Artificial Intelligence in Video Games (1.0 unit)
Concepts and programming techniques for building artificial intelligence into video games. Game AI topics include: finite state machines, pathfinding, A-Life and flocking, and genetics.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31883R | 001 | Lecture | 10:00-10:50am | Tuesday | 8 of 30 | Justin Verduyn | OHE542 |