Information Technology Program 380:
Video Game Programming (4.0 units)
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices).
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31874D | 001 | Lecture-Lab | 5:00-6:50pm | Tue, Thu | 13 of 30 | Justin Verduyn | OHE540 |