USC Schedule of Classes

Fall 2007

Computer Science 487:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices.
  • Prerequisite: (CSCI 102 and ITP 380)
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 485.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889D001Lecture7:00-9:00pmTue, Thu10 of 30Jason GregoryOHE540feesession dates
Information accurate as of March 14, 2008 4:46 am.