Computer Science 380:
Video Game Programming (4.0 units)
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices).
- Prerequisite: 1 from (CSCI 102 or ITP 165)
- Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 380.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31874D | 001 | Lecture-Lab | 5:00-6:50pm | Tue, Thu | 13 of 30 | Justin Verduyn | OHE540 |