Computer Science 281:
Pipelines for Games and Interactives (3.0 units)
Explores the aesthetic development/technical implementation necessary to achieve unique, compelling, intuitive visual design in games. Students will develop group visual game design portfolios.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
29990R | 001 | Lecture | 7:00-10:00pm | Thursday | 17 of 20 | Scott Easley | RTH321 |