Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
32062R001Lecture-Lab6:00-7:50pmTue, Thu33 of 40Matthew WhitingKAP163PDF (607155 KB)feesession dates
Information accurate as of October 3, 2017 4:56 pm.