USC Schedule of Classes

Fall 2016

Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889R001Lecture-Lab7:00-8:50pmTue, Thu34 of 43Matthew WhitingOHE540PDF (364194 KB)feesession dates
Information accurate as of March 5, 2017 4:44 pm.