USC Schedule of Classes

Spring 2016

Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
32062R001Lecture-Lab7:00-8:50pmMon, Wed34 of 45Sanjay MadhavOHE540PDF (368726 KB)feesession dates
Information accurate as of October 5, 2016 8:25 am.